Parv
LATEST DISPATCH: SHIFTING WEB RUNTIMES TO RUST & LOCAL-FIRST STATE
Building developer tools, distributed state synchronizers, and sandbox runtimes. Currently engineering local-first database replication engines and isolated process coordinators in Rust and WebAssembly.
Focused on writing clean, composable open-core frameworks that developer teams love. Championing offline-first workflows where user actions bypass remote server round-trips entirely.
Currently Building
Distributed state sync & conflict resolution engine in Rust
Local dev environment container manager daemon in Go
Embedded Relation-Based Access Control (ReBAC) authorization engine in Rust
About
I'm a Full Stack Developer and Systems Engineer, currently pursuing a Bachelor of Computer Applications. I focus on building developer tools, secure sandboxed runtimes, and local-first systems. I enjoy engineering tools that remove friction, solve complex resource orchestration problems, and empower other developers to build better software.
My technical interests are deeply rooted in systems programming and distributed architectures. I spend my time exploring database internals, peer-to-peer synchronization, and security compilation primitives. I strongly believe that local-first synchronization and client-side runtimes represent the future of collaborative software, enabling offline functionality, speed, and privacy.
When building, I write clean, performant, and type-safe systems using languages like Go, Rust, and TypeScript. I value engineering simplicity: I prefer designing software that is clear to read, straightforward to deploy, and maintainable over decades rather than just the next release cycle.
Journey Milestones
BCA Graduation & Open Source
Graduated with BCA. Authored and launched open-source developer engines: DevBoxOS, VaultSync, Aegis, StegaShare, and CryptoTrace.
Software Engineer Intern (Ruhil Future Technologies)
Worked as a full-time paid Software Engineer Intern, designing core developer infrastructure and distributed components.
BCA Foundations
Began BCA. Focused on computer science fundamentals, data structures, and database engines.
Featured Projects
VaultSync
Building a conflict-free, end-to-end encrypted, local-first synchronization and replication runtime in Rust. Implements CRDT-native conflict resolution, multi-tab safety, and a zero-trust coordinator.
DevBox OS
Developing an open-source local dev environment orchestrator. CLI + background system daemon built in Go that automates Docker sandbox creation, age workspace encryption, and snapshot sync.
Aegis
Implementing an embedded Relation-Based Access Control (ReBAC) authorization engine in Rust. Resolves complex relationship paths and role hierarchies locally with sub-millisecond evaluation times.
StegaShare
Developed a professional open-source steganography application. Conceals files inside ordinary images using AES-256-GCM encryption and LSB steganography natively or via WebAssembly.
CryptoTrace
Developed an open-source cryptographic fingerprinting and payload classification engine in Rust. Detects hashes, encodings, and compression formats inside unknown or obfuscated payloads.
Skills
Frontend
Backend
Database
DevOps
How I Build
The engineering principles that guide my work.
Build for reliability
Correctness before performance. If it isn't reliable, nothing else matters.
Measure before scaling
Premature optimization compounds complexity without improving outcomes.
Keep systems simple
Every abstraction has a maintenance cost. Earn it or avoid it.
Automate repetitive work
Manual toil is a tax on the system. Pay it once, then eliminate it.
Focus on user experience
The interface is the product. Developer tools are no different.
Prefer maintainable solutions
Code is read far more than it is written. Write for the next person.
Let's Build Something Great
I'm always interested in discussing software engineering, distributed systems, developer tools, and exciting opportunities.